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Computer Generated Forces

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Computer Generated Forces (CGF) & Pattern of Life (PoL), visual and physics modeling, design, integration, and testing.
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OneSAF and JLCCTC program management, design, integration (i.e. ERC, MCS) and extension development.
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Terrain database (SE Core and other formats) integration and testing with constructive simulations.
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PoL urban simulation (Vulgus) to include crowd and traffic modeling and effects.
BENEFITS

Staff Training
Provides a credible complex battlespace in support of Multi-Domain Operations training and analysis

Support HITL
Provides an immersive environment for the trainee to promote task training in the proper context

Multi-Level Resolution
Allows for a balance between fidelity and computational resources to provide the right forces for training or analysis
FEATURES
USE CASES
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