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U.S. Marine

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Model Specifications

Description

The U.S. Marine character model can be used with and without weapons and with a set of animations (see the specific weapons and animations Model Description Documents for more information). Weapons are attached and detached from the U.S. Marine character model at specific attach points. During runtime weapons are attached and detached to the model by the visualization system that controls the 3D model. This model can be used with any visualization system that can import FBX or COLLADA formats.

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The character model components include:

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  • Desert ACU (Army Combat Uniform) Fatigues

  • ACH (Advanced Combat Helmet)

  • IBA (Interceptor Body Armor)

  • Knee Pads

  • Elbow Pads

  • Combat Gloves

  • Combat Boots

  • Ballistic Glasses

 

The animations associated with this character are shown below:

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  • Crawling (stowed)

  • Crouching (ready, fire, fire left, fire right)

  • Digging w/E-Tool

  • Incapacitated

  • Killed

  • Kneeling (stowed, ready, fire, fire left, fire right)

  • Prone (stowed, fire, fire left, fire right)

  • Running (stowed, ready)

  • Standing (idle, stowed, ready, fire, fire left, fire right)

  • Standing Cover (fire left, fire right)

  • Supinated

  • Walking (stowed, ready, fire, fire left, fire right)

 

The weapons and attachments associated with this character are shown below:

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  • M16A2

  • M16A2 with RCO

  • Blood pool

U.S. Marine Model Description Document

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